Scientific Games has reported a 4% year-on-year increase in net revenue for the third quarter after experiencing growth across all of its business areas.
Net revenue for the three months to 30 September 2019 amounted to $855m, compared to $821m in the corresponding period last year.
Gaming was the main source of revenue for Scientific Games in the third quarter, bringing in a total of $454m, up 1% year-on-year from $448m in 2018.
Scientific Games noted a 10% jump in new gaming machine sales in the US and Canada, while gaming systems revenue was up due to growth in maintenance and services revenue from existing systems. Table products revenue also hiked $8m year-on-year to $60m in Q3.